![]() There is concerns that Kerbal Space Program 2 will be appeasing the Chinese government censorship after reports that the Star Theory-Private Division split involved an argument over a partnership with the China National Space Agency (CNSA). In June 2021, it was announced via the game's official Twitter account that the game would also be launching on the PlayStation 5 and Xbox Series X/S in 2022. In November 2020, creative director Nate Simpson announced that the release date was delayed again to 2022. Star Theory closed its doors three months later. Later reporting by Bloomberg revealed that Take-Two was in talks to acquire Star Theory but abruptly changed course, set up a new studio to develop the game (Intercept Games), and then poached a third of Star Theory's developers including the creative director and the lead producer. Take-Two established a new unnamed studio under Private Division to continue development of Kerbal Space Program 2, with some of Star Theory's employees brought into it, leaving it unclear what Star Theory's role remains on the title. However, for various reasons, the release date was pushed back to Q3 2021. ![]() Therefore, the team aimed to make the game more accessible by introducing more tutorials in order to give more guidance to players to ensure they understand the game's various gameplay systems. The game also received feedback that the original game was too overwhelming for new players. Uri Shumlak, the associate chair of the University of Washington's Aeronautics and Astronautics department, Scott Manley, an astrophysicist and prolific Kerbal Space Program YouTuber, and Dr. To ensure that the experience felt "grounded", the team consulted a panel of scientists and experts including Dr. Development was shifted to Star Theory in part so that Squad could focus on developing further updates for the original game. The game was in development by Star Theory Games, formerly Uber Entertainment, which changed its name in order to display a stronger association with the Kerbal Space Program franchise. Kerbal Space Program 2 was announced at Gamescom 2019 on August 19, with an initial release date set for early 2020. ![]() the Orion drive), habitation modules for building on-surface, orbital and planetary colonizer, a multiplayer mode, as well as interstellar travel. Now we've got 4 years of work from a group of maybe 50 people and the quality I'd say is a lot better, and that makes sense since it's had more time and more people to work on it.Īlso btw KSP 1 was in early access for like 4 years as well, so from that first version it took the ksp 1 devs 4 years to release the ksp we have today.This sequel builds on the sandbox features of its predecessor Kerbal Space Program, while at the same time introducing new propulsion methods (e.g. ![]() Granted KSP 1's first version was created by one man in probably a couple of months, but that shows, just look up videos of KSP 1's first version. If we go back even further we can compare first versions of KSP 1 and KSP 2 and realize KSP 2 is starting off much, much better. Also the KSP 2 dev team believe it or not, doesn't consist of hundreds of people, more like 20-50 people range. KSP 2 has probably been in development for 4-5 years because they announced KSP 2 in 2019 and that's usually around the time development starts. Actually as a matter of fact it took a team of 1000+ people and 3 years of development for GTA 5 to be made. ![]() You guys are complaining that the game isn't done but how is it supposed to be, you've only given the KSP 2 devs as much time as it takes a team of 100 people to make a AAA game, games like Elden Ring, Skyrim, Grand Theft Auto 5. I've seen so many posts berating the devs because of the state of the game when where the game is at currently makes complete and total sense. ![]()
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